It is also not often that a campaign lasts for a decade. It's not often that a campaign reaches its conclusion. Yet, this past weekend we had a final session of Slaying Solomon, a game which had run with the same core players for over ten years.
Slaying Solomon was a Buffy the Vampire Slayer RPG campaign that took place in Solomon, Massachusetts in the years immediately preceding Buffy Summers becoming the Slayer. Thus, at the outset there was a time limit. But for six game years to be played out over ten real years is remarkable.
Now, I have to note that I am a newcomer to this campaign. I joined up with this group a mere three years ago. BTVS follows the convention of dividing the story into episodes and seasons. My first session in Slaying Solomon was four episodes into the final season (Episode 6.4), which pretty much makes my character the Cousin Oliver of this Buffy prequel.
Still, three years is long enough to form a bond with the group, even if my character had not been around for very long. And I think that is what made the moment so special. When the campaign came to its climax, I and another newbie had a few rolls to make, but the drama belonged to the core players. We were able to sit back and watch 10 years of drama unfold among a group that was uniquely attuned to one another. This was plain in the way that the end came about in a way that no one had foreseen, but that everyone worked with seamlessly.
I must say that it was an evening that I will probably never witness the likes of again, but I am honored to have been a part of.
R.I.P. Sam Kessler. She saved the world. A lot. First.