Animal Speed (Miles per Hour)
|
Pack Load (Pounds)
|
Draught Load (Pounds)
|
Work Day (Distance in Miles)
|
|
Camel |
2.5
|
300-600
|
1,000
|
20
|
Elephant |
3.5
|
800-1,200
|
8,000
|
15-20
|
Horse |
4.0
|
250-400
|
350
|
15-16
|
Human |
2.5
|
40-80
|
120-150
|
4-8
|
Mule |
4.0
|
150-300
|
500
|
15-16
|
Ox |
2.2
|
160-200
|
300-500
|
4-6
|
Reindeer |
18~90
|
300
|
300
|
50-100 by sleigh
|
The original source for these figures is The Soldier's Pocket-Book for Field Service by Field Marshal Garnet Wolseley (a Modern Major General with an amazing bio of his own).
One thing that strikes me about this table is how different the numbers are from those given for overland movement in gaming. Take the d20 SRD for example. The mule numbers match up pretty well, but the gaming horses are way faster than the real horses, covering 40 or 48 miles in a day. Of course, Wolseley's numbers have to consider the movement of these animals as part of a large force, but I do wonder how various gaming systems came up with their overland movement rates. There's much more to be explored in this regard.
In general, gaming needs more rules for reindeer. (New York Public Library) |