More than likely, the
campaign will center on the city of Markaz, the bustling urban heart of Kimatarthi.
Centuries ago, the city burgeoned into an important trading hub, since it
straddles a gap in Great Rift. As the easiest intersection between the east and
west, Markaz served as the departure and arrival point for caravans making the
long trek between Bryss and the cities and towns of the east. This central
location turned it into a wealthy and populous metropolis where anything and
everything was available for the right price.
The city’s position makes it
naturally defensible, but over the years, the gap was further fortified – in
order to dominate the trade routes as much as to defend the city. The road up
from the eastern lowlands climbs from the Black River to the city walls. To the
north, the old fortress of Markaz sits atop looming cliffs, looking down over
the busy markets of the valley. The city sprawls south, rising into wealthier
neighborhoods before descending once again into poor, dilapidated slums and the
Empty Quarters.
Markaz was the stronghold
that withstood the goblin onslaught. As the invading horde rolled across the
land, the survivors poured north, seeking shelter beyond the gap. Refugees
arrived by the thousands. Though the goblins did briefly breach the city walls, human kind rallied and drove them back. Today, many years after that fateful
battle, Markaz remains a melting pot of all the families, tribes, and peoples
of old Kimatarthi.
Although the general
population of the city is a motley mix of humanity, the old elite of Markaz
still runs the show. The city is governed by the Bakdunis family, who dominate
the politics, trade, and many other aspects of life in Markaz. Obviously, not
everyone is happy with the current arrangement, yet the Bakdunis are able to
maintain control with through savvy politics, dirty tricks, and occasional
brute force.
Also, I recently picked up
the Vornheim kit by Zak S. and I really dig a lot of his ideas. His book offers
a ton of tricks and tables and whatnot that I’ll probably use to facilitate
adventures in Markaz. While my city has a totally different feel—it’s much more
‘brown mud walls’ than ‘towering grey stone,’ among other things—his approach
is universally applicable and everything is easily tweaked. It also offers
plenty of material to riff off of. I’m looking forward to taking it for a drive
someday.
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