Sunday, April 7, 2013

Encounter Lanscape Chart


So, the dice have been rolled, and it's time to fight a wandering monster! Quick, bust out the big dry erase map or chart paper and sketch out the battle field... wait, where are we?

Here's a chart I came up with for random encounters in Kimatarthi. Since it's a pretty arid and hilly land, I wanted elevation and terrain to play a role in each encounter. It makes it easy to give a little extra flavor to each random encounter, and can also be used to give penalties and bonuses to movement, missile attacks, etc.

To use this chart, assume that the map is oriented so that the party is at the center, traveling from right to left - cardinal directions don't matter at the tactical level.

Then roll a d12 to determine the kind of landscape and its position relative to the party (e.g. they could be traveling along the top of a ridge or the bottom of it) and a d8 to determine the position of the enemy (1 is the top of the map, 2 the upper right corner, etc.)

Borrowing a page from +Zak S., roll the dice on the map to determine the position of any obstacles. Throw a few more unique dice if you want a busier tactical map. Draw these in as shrubs, rocks, ancient pillars, whatever you like.


Encounter Landscape Chart
Terrain
Party is traveling…
d12
Flat

1
Ridge
Along the top
2
Ridge
Along the bottom
3
Slope
upward
4
Slope
downward
5
Slope
across
6
Gradual Draw
up
7
Gradual Draw
down
8
Steep draw
Up
9
Steep draw
down
10
Wadi/Arroyo
Along the top
11
Wadi/Arroyo
In
12


Thus, if the dice are cast and bring up a 2 (d12) and 4 (d8), then the party is traveling along the top a ridge, and the monsters appear ahead of them and below the ridge (unless it's a flying enemy...). On a roll of 10 (d12) and 3 (d8), the party is heading down a steep draw and the enemy appears directly ahead.

Win, lose, or gradual draw. (Doronenko)


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