Since I’m still struggling to make time for most things that
are not my kid, I’ve decided to go back through my old notes and publish some
of what I’ve already written about Kimatarthi as posts. I’m going to start by
doing a short series on myth and religion in my campaign setting.
Religion in Kimatarthi is based on the worship of spirits
exist everywhere and inhabit all things. They are thought to bring good fortune
and ill, and must be kept happy. While there are many common practices, such as
leaving small offerings of food, there are just as many unique and bizarre
practices that can be observed. Many people worship house gods, which are often
ancestors or other deceased figures that people would like call to for
blessings. Families, tribes, and cities often have totem spirits. Spirit shrines small and large are set up at places of business,
public areas, auspicious locations, and anywhere else – like that oddly twisted
log alongside the road.
But on top of this spirit worship, there are three figures that draw sizable organized followings, spirits named Keyera, Zoli, and Kojak. Keyera is believed to be the Mother Spirit, Creator of the world. The followers of the Church of Keyera are by far the most numerous throughout the land.
What a good place for the superstitious to build a shrine! |
But on top of this spirit worship, there are three figures that draw sizable organized followings, spirits named Keyera, Zoli, and Kojak. Keyera is believed to be the Mother Spirit, Creator of the world. The followers of the Church of Keyera are by far the most numerous throughout the land.
While Keyera birthed the world, her spouse Zoli gave it
order. Worship of Zoli, the practice of Zooloyoyo, is highly formalized and
usually particular to the elite classes.
Myths about Kojak vary—some say he is the son of Keyara and
Zoli, others that he is their father, still others that he is their servant—but
he is always seen as a great and beneficent figure. The Church of the Giving
Cow places him at the center of their practices.
I’ve always enjoyed myth, and creating myths is one of my
favorite parts of creating new worlds. The sort of myths that you create for the
world says as much about your campaign as anything else, and if played right
they can bring a lot of flavor and plot to the games. I’ve got several pages of notes about each
of these practices, and (rather than write something completely from scratch) I’m
going to use that as fodder for my next several posts. Stay tuned…
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