As I discussed in my last post, I’ll be using an Open D6 +
FATE rules combo (D6F) for my upcoming Kimatarthi campaign. One of the main
points of convergence that I see is in the use of Character Points (or FATE
points, as it were…). In both systems, points can be spent to gain bonuses,
modify scenes, or otherwise moderately impact the game narrative. As per the Open D6 rules, D6F will
manifest the bonuses as an extra wild die added for each character point spent,
and will also use Character Points for character development. As per FATE,
spending a Character Point will be related to a character’s Aspects. Where D6
and FATE depart is in how the points are earned, so this gives me some room for
tinkering.
In D6F, I see three ways to earn Character Points. The
inclusion of Aspects, as per FATE, gives players the ability to earn character
points when their Aspects are compelled or when they create in-game drama.
Character Points will also be earned for successfully completing adventures and otherwise moving the story along. But the third way to earn points is ripped from a totally different
source – Old School Hack.
Oh yes. In addition to normal rewards and compels, character
points will also be distributed by the players, among the players like Awesome
Points in OSH. Because who doesn’t love a bowlful of awesome? Our group loves
OSH, and part of what makes the sessions so much fun is chucking candy rewards at
each other for entertaining the rest of us. Awesome points keep players engaged in the story, keep them
striving to perform, and provide serious incentive for the players to work as a
group. Too often in games, players tune out their comrades while planning out
their next perfect, damage-dealing move – something that it impossible if you
need to keep your teammates invested in your character to level up. Awesome
Points are one of the crowning features of OSH, and I really think they will
contribute to the fun factor of any campaign.
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